I was also surprised at the simplicity of the PowerLink4 demo (hold on, seconds on, on/off) environment control unit. These teach an understanding of cause/effect (switch/ action) and making choices (i.e.music or light). Cueing for these tasks are so crucial to conceptual understanding- the need to name the task- not the action ("lights on" -vs- "hit switch"). The implementation of student tasks needs to be in authentic contexts (i.e running a buzzer in PE, instructions in literacy). Wait time is also crucial- additional prompts can be too much to process.
Viewing the "20 ways to use PowerLink" video clip demonstrates how it gives students opportunities to have a direct impact on/ control over their environment, promotes communication, and engagement. Successful implementation depends on: motivation, suitable activities, practice time, encouragement, position of switch, and type of switch. Once students can use a switch they can move onto a computer.
Other activities a student could use a switch to control:
- running the audio in a listening centre/guided reading (ELA)
- accompaniment (music)
- running announcements, shredder (office)
- in charge of lights, electric pencil sharpener (classroom)
- appliances such as toaster, microwave, hotplate, blender (hot lunch program)
- timer/ score keeper (P.E/ sport events)
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